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Tuesday, May 10, 2011

Fallout 3 PlayStation 3 Cheats

Bronze Trophies
Complete each condition to get the allotted Trophies.

1. Vault 101 Citizenship Award: Got the Pip-Boy 3000.
2. The G.O.A.T. Whisperer: Took the G.O.A.T.
3. Escape!: Completed "Escape!".
4. Following in His Footsteps: Completed "Following in His Footsteps".
5. Galaxy News Radio: Completed "Galaxy News Radio".
6. Scientific Pursuits: Completed "Scientific Pursuits".
7. Tranquility Lane: Completed "Tranquility Lane".
8. The Waters of Life: Completed "The Waters of Life".
9. Picking up the Trail: Completed "Picking up the Trail".
10. Rescue from Paradise: Completed "Rescue from Paradise".
11. Finding the Garden of Eden: Completed "Finding the Garden of Eden".
12. The American Dream: Completed "The American Dream".
13. Big Trouble in Big Town: Completed "Big Trouble to Big Town".
14. The Superhuman Gambit: Completed "The Superhuman Gambit.
15. The Wasteland Survival Guide: Completed "The Wasteland Survival Guide".
16. Those!: Completed "Those!".
17. The Nuka-Cola Challenge: Completed "The Nuka-Cola Challenge".
18. Head of State: Completed "Head of State".
19. The Replicated Man: Completed "The Replicated Man".
20. Blood Ties: Completed "Blood Ties".
21. Oasis: Completed "Oasis".
22. The Power of the Atom: Completed "The Power of the Atom".
23. Tenpenny Tower: Completed "Tenpenny Tower".
24. Strictly Business: Completed "Strictly Business".
25. You Gotta Shoot 'Em in the Head: Completed "You Gotta Shoot 'Em in the Head".
26. Stealing Independence: Completed "Stealing Independence".
27. Trouble on the Homefront: Completed "Trouble on the Homefront".
28. Agatha's Song: Completed "Agatha's Song".
29. Reilly's Rangers: Completed "Reilly's Rangers".
30. Reaver: Reached Level 8 with Bad Karma.
31. Mercenary: Reached Level 8 with Neutral Karma.
32. Protector: Reached Level 8 with Good Karma.
33. Harbinger of War: Reached Level 14 with Bad Karma.
34. Pinnacle of Survival: Reached Level 14 with Neutral Karma.
35. Ambassador of Peace: Reached Level 14 with Good Karma.
36. Doesn't Play Well with Others: Killed 300 people.
37. Slayer of Beasts: Killed 300 creatures.
38. Psychotic Prankster: Placed a grenade or mine while pickpocketing.



Silver Trophies
Complete each condition to get the allotted Trophies.

1. Take it Back!: Completed "Take it Back!".
2. Scourge of Humanity: Reached Level 20 with Bad Karma.
3. Paradigm of Humanity: Reached Level 20 with Neutral Karma.
4. Last, Best Hope of Humanity: Reached Level 20 with Good Karma.
5. Weaponsmith: Made one of every custom weapon.
6. Silver-Tongued Devil: Won 50 Speech Challenges.
7. Data Miner: Hacked 50 terminals.
8. Keys are for Cowards: Picked 50 locks.
9. One-Man Scouting Party: Discovered 100 locations.
10. Yes, I Play with Dolls: Collected 10 Vault-Tec Bobbleheads.



Gold Trophies
Complete each condition to get the allotted Trophies.

1. The Bigger They Are…: Kill all the Super Mutant Behemoths.
2. Vault-Tec C.E.O.: Collected 20 Vault-Tec Bobbleheads.



Platinum Trophy (Platinum)
Collect all other 50 Trophies for this Trophy.



Weapon Schematics
Bottlecap Mine - Lunchbox, Cherry Bomb, Sensor Module, 10 Bottle Caps - Given by Moira Brown in the The Wasteland Survival Guide quest If you bring a frag mine back to her, Jocko's Pop & Gas Stop, Knick Knack in Little Lamplight, Quest Reward for telling Herbert Dashwood about Argyle

Dart Gun - Paint Gun, Radscorpion Poison Gland, Toy Car, Surgical Tubing -MDPL-05 Power Station, Lydia Montenegro, Head of State Quest reward, Michael Masters if he runs Boutique Le Chic

Deathclaw Gauntlet - Wonder Glue, Leather Belt, Medical Brace, Deathclaw Hand - F.Scott Key Trail & Campground, Quest Reward for Helping Bannon in Rivet City

Nuke Grenade - Nuka-Cola Quantum, Tin can, Turpentine, Abraxo Cleaner - Doc Hoff, Sierra Petrovita, Yao Guai Cave (reached through Cliffside Cavern)

Railway Rifle - Fission Battery, Pressure Cooker, Steam Gauge Assembly, Crutch - Tulip in Underworld, Stealing Independence, MDPL-13 Power Station

Rock-It Launcher - Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor - Crazy Wolfgang, Moira Brown, Rivet City Armory, Vault 101 (In the framed quote safe in James' office)

ShishKebab - Motorcycle Gas Tank, Motorcycle Handbrake, Lawnmower Blade, Pilot Light - Lucky Harith, Vance (Blood Ties Reward) Unmarked Outcast shack South West of SatCom Array NN-03d



DLC Trophy List
On the DLC, fulfill the required tasks for each Trophy.

1. A Meeting of Minds (Gold): Completed "A Meeting of Minds"
2. Aiding the Outcasts (Silver): Completed "Aiding the Outcasts"
3. Alien Archivist (Silver): Collected all Alien Captive Recordings
4. Among the Stars (Silver): Completed "Among the Stars"
5. Bog Walker (Silver): Discovered all locations within Point Lookout
6. Death From Above (Silver): Completed "Death From Above"
7. Devil (Bronze): Reached Level 30 with Bad Karma
8. Free Labor (Gold): Completed "Free Labor"
9. Into the Pitt (Silver): Completed "Into the Pitt"
10. Local Flavor (Silver): Completed "Local Flavor"
11. Messiah (Bronze): Reached Level 30 with Good Karma
12. Mill Worker (Silver): Found All 100 Steel Ingots
13. Not of This World (Silver): Completed "Not of This World"
14. Operation: Anchorage! (Gold): Completed "Operation: Anchorage!"
15. Paving the Way (Silver): Completed "Paving the Way"
16. Shock Value (Silver): Completed "Shock Value"
17. The Guns of Anchorage (Silver): Completed "The Guns of Anchorage"
18. This Galaxy Ain't Big Enough... (Gold): Completed "This Galaxy Ain't Big Enough..."
19. True Mortal (Bronze): Reached Level 30 with Neutral Karma
20. Unsafe Working Conditions (Silver): Completed "Unsafe Working Conditions"
21. Walking With Spirits (Silver): Completed "Walking With Spirits"
22. Who Dares Wins (Gold): Completed "Who Dares Wins"



Bobblehead locations
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

Stats
• Strength: Megaton, in Sherriff Lucas Simm's house.
• Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
• Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
• Charisma: Vault 108, in the Cloning Lab.
• Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
• Agility: Greener Pastures Disposal, in the small office covered in radiation.
• Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.

Skills
• Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
• Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
• Energy Weapons: Ravenhold
• Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
• Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
• Medicine: Vault 101, on your dad's desk when leaving.
• Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
• Repair: Aerefu, in Evan King's house.
• Science: Vault 106, on a table in middle of the living quarters second level main room.
• Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
• Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
• Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house).
• Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.



Jaeriko
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.

Defeating robots in the Wastelands
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

Lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

Easy Stealing
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.

Dogmeat
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.

Early detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.



Easy Experience
1.) - Go to Big Town and find the NPC named Pappy.

2.) - Select the dialogue choice You came here with Bittercup, right? If this dialogue choice doesn't appear, find Bittercup and exhaust all her conversation options. Try speaking with Pappy again afterwards (You must have 100% Speech rating to be able to convince him; failing to do so will disable this glitch forever)

3.) - Select that dialogue option to gain six experience points. Repeat to get exp as much as you want.



Carrying Heavy Items
In case you'll need to carry a heavy item but your inventory is full, simply pick up the item and hold it in front of you. The weight of that item won't count on your capacity, preventing you from getting encumbered.

Extra Storage
When you have a companion, you can dump your stuff to them temporarily through trading since they don't have capacities/ limit. Remember to get your valuables before they leave you.

Easy caps
Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.

Megaton: Hidden sniper rifle cache
You can find a sniper rifle and other supplies hidden in a rock near Megaton.

National Guard Armory: Secret weapons cache
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

Dart Gun
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

Brahmin tipping
Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.



Super Mutant Behemoth locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.

• Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
• Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
• The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
• Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
• Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.



Finding Dogmeat
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.

Lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

Infinite XP
Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.

Easy caps
In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time.

Easy caps and XP
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.

More easy caps
Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.

Easy Hacking, Speech, and Stealing bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.

Falling long distances without dying
If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it. You will land safely on the ground.

Easy Karma level trophies
An easy way to get multiple "Reach level ? with ? Karma" trophies is to remain neutral for the duration of the game. When you are getting close to one of the notable trophy levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the trophy for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.

Easy "Silver-Tongued Devil" trophy
Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" trophy.

Fat Man gun
To get the passcode to the experimental MIRV gun, collect all of the Keller family transcripts. The Fat Man gun shoots eight mini-nukes at a time.

Ghoul Mask
To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.

Pimp Clothing
The location of pimp type clothing is as follows:
Tenpenny: Tenpenny Tower
Eulogu Jones: Paradise Falls
Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
Mr. Burke: Megaton or Pre-War business wear

Prototype Medic Power Armor
You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.

T-51b Power Armor
Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.

Secret Nuka-Cola collection in Girdershade
North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.

Extra XP
When an enemy is at low health, or it is a really weak enemy, change the difficulty to Very Hard, this will gain you a little extra XP.

Experimental MIRV
This is a special Fat Man. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts must be found first. It fires eight Mini Nukes at once in a random spread pattern. This does amazing amounts of damage, but is essentially useless other than for entertainment value, or for leveling entire towns. Its damage is 1610 x 8.

Vengeance
You can find a unique Gatling laser named Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far into the sanctuary as you can to the southeast. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses and next to one of them is Vengeance, which is in relatively good condition when found.

Waser Wifle
Gain access to Little Lamplight and find a child named "Biwwy". He will sell you the Waser Wifle for 250 or 500 caps. It is an augmented Laser Rifle. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.

Protectron's Gaze
Protectron's Gaze is a unique laser pistol that fires a cluster of beams at the same time. It is usually more effective when fired outside of VATS. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center at Canterbury Commons.

Fire Lance
This is a special Alien Blaster with 72 damage, with a fire damage of -2 (5s) giving it a damage of 82 in ten seconds. This blaster is found at random times and at random places. However it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground it will blow up and hit the ground with a blue explosion. The Fire Lance will be on the ground with about fifteen Alien Power Cells.

Colonel Autumn's Laser pistol
Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.

Travelling quiet
When travelling from one location to another, always sneak if you can. The 'Capital Wasteland' is filled with different monsters around every corner, so this would help you get an advantage in battle if you are hidden.

Healing Dogmeat
When fighting a battle with Dogmeat, he is bound to lose health. After each battle, take a Stimpak and heal him. This option is listed in the dialogue.

Washington Monument
When you've found the Washington Monument, always be on the lookout for Power Armour. Plenty of brothers from the Brotherhood of Steel die here with armour that you can take.

Two Followers
Hire Charon. Fire him before freeing Fawkes from Vault 87. Hire Fawkes once you meet him outside. After a while it should appear, "Charon gas returned to the ninth circle". Go back to Underworld where you first hired Charon. Hire him. Now you have two Followers. I don't know if this works with any other follower

Fear Factory
Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".

Brahmin Tipping
If you come upon a Brahmin anywhere in the wasteland (a Brahmin, not a pack Brahmin) you can crouch and hit the interact button to tip the Brahmin over.

Alien and alien blaster
Go to the Minefield then head north if you keep going you'll eventually pick up a radio signal from the alien space craft when you find it there is a space craft and special gun with limited ammo.

Tommy James And The Shondells
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".

Abraham Lincoln shrine in Arlington Cemetery North
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

Ozzy Osburne refrence
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to the "Mr.Crowley" song by Ozzy Osbourne.

Snatchers reference
One area in Minefield is a reference to the Hideo Kojima game, "Snatcher." A decapitated body sitting with its head between its legs can be found with a note in it that says "SEARCH THE HOUSE". This is identical to a scene in "Snatcher." The "Gillian's House" also refers to "Gillian Seed," the protagonist of Snatcher. 'Benson' (the name of another residence) is also the name of two characters from the game snatcher.

Text-Based Adventure
In the Publishing wing of Hubris Comics, some terminals will allow you to play a text-based adventure (ala Zork: The Great Underground Empire) called Reign of Grelok (beta). The objective of this game is to kill Grelok, for which there is no physical reward. Study up on your text-based adventures before venturing out on your quest: Use the commands N S E W for directions, and use basic terms to speak to people. Don't forget to swear!

Easy experience points
When creating a character, tag the Speech skill. After exiting Vault 101 and reaching level 2, put all your skill points in Speech. This will allow you to easily exploit the glitch. Go to BigTown, located just east of Arefu. You may need to go to Megaton and speak to Lucy West to obtain the Arefu marker if it is your first run through. Talk to everyone in BigTown, leaving Pappy for last. He has a "Speech" option that remains for the duration of the game. Every success you get using the "Speech" option will net you 6 experience points. Multiple successes will stack, leading to larger point gains. There is no need to wait for fear of losing experience points. Just continue to use the "Speech" option until you level. You must stop talking to him to distribute points. Save the game after leveling up each time, as the game has a tendency to glitch which cause the loss of all your progress.

Tommy James And The Shondells
At Paradise Falls, there are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to the "Crimson And Clover" song by Tommy James And The Shondells.

Floating Brahim
Go to Megaton, as you go down the slope, there will be a Brahim on the right. Crouch up beside it, but make sure it has seen you (if it doesnt know you are there, it wont work)
Press action on it repeatedly. You will be pushing it. It will suddenly float up in the air, as it is been pushed onto the ramp to the medicine centre the banister is acctually a few inches below the brahims feet it will be able to turn around and walk slightly eventually it will fall off.

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